BIO

Ransom Head Shot

[ BIOGRAPHY ]

b. 1987

Brittany Ransom is an artist and educator currently living in Long Beach, California. Ransom is the recipient of numerous awards and grants including the competitive Workshop Residency in San Francisco (upcoming Summer 2016), the Arctic Circle Research Residency (2014), University Research council and Instructional Technology Grant Awards (2013-2014), and the prestigious College Art Association Professional Development Fellowship (2011). Ransom has shown internationally and nationally and has been featured in numerous publications. Her most recent work has been exhibited in Long Island City, Los Angeles, Chicago, and Dallas. She collaborates with a number of local institutions and recently closed a large scale project at the Perot Museum of Nature and Science. Ransom received her Master of Fine Arts Degree in Electronic Visualization from the University of Illinois at Chicago and her Bachelor of Fine Arts from The Ohio State University with a concentration in Art and Technology. Ransom is currently serving as the Assistant Professor of Sculpture + New Genres at California State University Long Beach. As a member of the faculty of the College of The Arts, she works within the sculpture area and specializes in 3D computerized production / digital fabrication and physical computing / kinetics. Prior to living in Long Beach, California, Ransom was the Assistant Professor of Digital / Hybrid Media at Southern Methodist University in Dallas, Texas for three years, Ransom has also lived and worked in Chicago, Illinois and Columbus, Ohio. Ransom is half african american and italian / german and was born and raised in the small city of Lima, Ohio.

[ ARTIST STATEMENT ]

As an artist I strive to probe the lines between human, animal, and environmental relations while exploring emergent technologies. Using ready made and custom computing interfaces, writing custom code, and constructing real time sensor / web based data as a material, my work introduces concepts that explore the conflicted relationship between our human culture, the way we interact with one another via interface, the concern for nature, and the way we interact with the ‘natural’ world. My work specifically deals with the transformation of material states through digital technologies and the transference of sensor and web based data as drivers for my work while also calling to traditional sculptural methods to create forms. The main motivation in my work is to explore the paradoxical bonds between human, urban and natural ecologies, the inhabitants of said spaces, and the co-evolution between the shifting digital innovations and our human selves. As an artist, my work involves employing these emergent systems into my practice while attempting to propel the viewer/participant to adopt a criticality towards our interactions and adaptations of technological structures.

I introduce these projects and critical concepts in the form of interactive sculpture, possible prosthetics, wearable recording devices, video, and digital manipulations. My artwork invites technology, real and imagined, to heighten our awareness of the existence and perspectives of the world from other species point of view. It questions and investigates the constant personification and attribution of human technological advances and views on animals, insects, and ultimately nature. Though I find the development of evolving technology to be alluring, many of my pieces comment on our dulled awareness of societal concerns that our techno-advancements can trigger and the lack of design integration of these technologies beyond the human world.

As my work continues to develop and transition from imagined digitized environments to new media sculpture, video projections, and interactive installations, my fascination and passion invested in the perspective and awareness of “the other” continues to be an unwavering trend in most works. I see my work continuing to progress into narratives and concepts that investigate interspecies / inter-spatial relationships with the insertion of electronic interfaces. Ultimately I hope to always invite the viewer to question how technology can concurrently invent, destroy, enshroud and expose itself within our shared environments.

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