CUSTOM ELECTRONIC DOG TOY AND 3D MODEL PROTOTYPES FOR FUTURE VERSIONS (2014)
In this first prototype I have created a toy (resembling that of a traditional dog toy found in pet stores) that houses a programmable interface. The current interface is a deconstructed wiimote housing a three-axis accelerometer. It is activated through the head movements of the dog during the act of play. These play patterns are an active preparation for hunting strategies that are tightly woven within the DNA of our canine companions. For this prototype the “kill” or the shaking gestural movements will be translated in to sound. As the dog shakes the toy vigorously, the sound is activated through a pure data patch running from a computer. In this current prototype the sound is currently dissociated from the toy (the sound is not coming directly out of the toy) and I hope to change this in future models of the series. I eventually hope for these toys to be able to translate the act of play in to projectable real time drawings. This initial prototype investigates a multitude of different questions and concepts in respect to human and domestic dog interaction and co-habilitation.